The tip menu
Each model has one menu; she edits it in her panel. Until she does, a default applies. The shape follows Lovense's getSettings():
{
"version": 3,
"levels": [
{ "min": 1, "max": 9, "vLevel": 4, "time": 3 },
{ "min": 10, "max": 49, "vLevel": 8, "time": 8 },
{ "min": 250, "max": null, "vLevel": 20, "time": 60 }
],
"specials": [
{ "id": "earthquake", "label": "Earthquake", "amount": 222, "tag": "earthquake",
"kind": "preset", "preset": "earthquake", "vLevel": 18, "time": 30 }
],
"perks": { "fanClubBonusPct": 50 }
}
Levels
A tip of min–max tokens (max: null = and up, last band only) vibrates at vLevel (0–20) for time seconds. Bands never overlap.
Specials
A special fires on an exact amount, or on a #tag in the tip note when the tip is at least the amount (so a 1-token #earthquake doesn't buy an earthquake). Tag first, then exact amount, then the bands.
kind | |
|---|---|
preset | preset: Lovense's pulse, wave, fireworks, earthquake, or a toy mode (constant, slow-pulses, fast-pulses, soar, step-up, random, rhythm, double-wave, knocking, burst, rolling-wave), at vLevel |
pattern | steps: [{ vLevel, ms }] (1–50 steps, each ≥ 100 ms), looped for time |
Perks
fanClubBonusPct: fan-club members' tips last that much longer (0–200 %).
How tips play
- One at a time, in order. Tips from the same tipper within 2 s add up into one band.
- When more than a minute is queued, small tips (1–9 tokens) play as a one-second pulse so the queue keeps moving.
- The model's Stop clears the queue and pauses it until she resumes. Pause keeps the queue; Skip drops the current tip.
- With the toy off, tips wait (
held).